| Map compiling errors Updated 26 Jun 2003 | Upper levels: - QuArK Information Base - 2. Map editing

2.7. Map compiling errors | [ Prev - Up - Next ]

Here you will find information, gathered from various places, about map compiling errors. Usually the build sequence, which result in a final .BSP file from a .MAP file, are split into phases; BSP - take the .MAP textfile and calculate a fullbright, non optimized .BSP file. VIS - optimizes the .BSP file, so the game's graphics-engine does not have to draw everything. RAD - calculate (colored-)lights in the .BSP file, using information from the BSP and VIS phases. However, not all QuArK supported games uses the same build phases. Some might contain more or fewer phases, and maybe also in a different sequence. If you have any questions, problems or find solutions regarding these topics, please post them in the QuArK forum/mailing-list.

Sections

- 2.7.1. CSG - Computed Solid Geometry (15 Feb 2001)

- - Parsing error (15 Feb 2001)

- 2.7.2. BSP - Binary Space Partition (26 Jun 2003)

- - Parsing error (15 Feb 2001)
- - New portal was clipped away (26 Jun 2003)
- - Point off plane (26 Jun 2003)

- 2.7.3. VIS - Visibility (30 Mar 2001)

- - LoadPortals:could'nt read maps/NoName.prt (30 Mar 2001)

- 2.7.4. RAD - Lights/Radiosity (02 Mar 2001)
- 2.7.5. Python - Console (27 Mar 2003)

- - Mixed face contents (27 Mar 2003)

GNU General Public License by The QuArK (Quake Army Knife) Community - http://www.planetquake.com/quark | [ Prev - Top - Next ]