| General Updated 09 Jun 2002 | Upper levels: - QuArK Information Base - 1. Introduction to QuArK - 1.3. Configuration of QuArK

1.3.1. General | [ Prev - Up - Next ]

Index

- - Display (28 Feb 2001)
- - 3D View (28 Feb 2001)
- - OpenGL (28 Feb 2001)
- - Memory (28 Feb 2001)
- - QuakeC (28 Feb 2001)
- - File associations (28 Feb 2001)
- - External editors (28 Feb 2001)
- - Multiple monitors (09 Jun 2002)

Display | Decker - 28 Feb 2001 | [ Top ]

Gamma correction . To adjust the brightness of colors in textures. Window captions . Whether or not you want colorful caption-bars. Just for presentation. Activate windows on . Whether or not you want to have windows auto-activated, when the mouse- pointer is inside them. If not selected and If selected . Affects with what color, blue or brown, icons that are selected, should be shown with.

3D View | Decker - 28 Feb 2001 | [ Top ]

Select 3D viewer . If you have a 3Dfx-compatible 3D-acceleration graphicscard installed, QuArK will use it to speed up drawing in 3D-windows. If you don't have one, you must select Software-only. Entities in 3D . Whether or not QuArK should draw entities (3D-models) in the 3D-windows. "Far" distance . How deep QuArK should draw in the 3D-windows. Lower values will speed up drawing. Vertical view angle . The field of view of the perspective views, in degrees. Just as with cameras expected it is not the width but the height of the view that you enter. Frame color . The color to use on the bounding area of the 3D-windows, where QuArK won't draw due to the choosen size of the view. 3Dfx card owners only Second monitor on 3Dfx . If you have two monitors, one connected to your regular 2D-graphicscard and one connected to the 3Dfx-acceleratorcard. Full-screen gamma correction . As it says. Full-screen size . As it says. Do not go above what your 3Dfx-acceleratorcard can handle. A typical max value would be 640 480. Fog density . The lower the fog, the more you can see, but keep in mind that the "Far" distance and the fog density are somewhat connected. Fog color . Want green fog? Change it here! Isometric transparent fraction . Ehhh, read the flyover-help yourself, and experiment with the value if you want. Software drivers only If you have selected 'Software-only' in the 3D-viewer, then you can here change how fast the software-render should be able to draw things in the 3D-window, while standing still and while walking/moving around. Mouse sensitivity All these values controls the mouse sensitivity, when you use your mouse to move around in the 3D-windows. Keyboard settings Instead of using the mouse to move around with (which can be quite difficult at times), you can either use these standard movement-keys when the 3D-window is active, or redefine them to suit your needs. It is highly recommended that you know how to move around in 3D-window using the keys. Keyboard movement dynamics Change these values if you feel, that moving around using the keys, isn't quite fast or slow enough. You must experiment a bit to find a setting that you like using.

OpenGL | Decker - 28 Feb 2001 | [ Top ]

Settings in this folder are only usable if you have a true OpenGL graphics-card. 3D-accelerators like 3Dfx, Voodoo, Voodoo-II and other low-price cards, are not true OpenGL compatible, they only emulates it through a Glide-driver.

Memory | Decker - 28 Feb 2001 | [ Top ]

Values in this settings-folder, controls how much memory QuArK are allowed to consume, and the number of undo-levels that it should store.

QuakeC | Decker - 28 Feb 2001 | [ Top ]

Controls syntax-highlighting in QuakeC source-code.

File associations | Decker - 28 Feb 2001 | [ Top ]

In this folder, you are able to setup which file-extensions should start QuArK, when you double-click on a file in Windows File-Explorer. Some of the file-extensions in this folder, QuArK might not be able to edit yet, but you can always import them into your QuArK-project, and send it to an 'external editor'.

External editors | Decker - 28 Feb 2001 | [ Top ]

You can select there your preferred program for editing various file types that itself QuArK won't let you edit. Each box can be empty (no program), or <open> to call Windows' default programs for this file type, or a complete program path to call a specific program. Other commands in square quotes like <edit> may be available depending on the program. If a box is left empty but QuArK knows how to convert to another data type, the conversions are done automatically (e.g. if you leave the .wal box empty but fill the .bmp box, when you want to edit a Quake 2 texture (.wal), QuArK will convert it to .bmp, call your program, and convert it back to .wal after you edited the image).

Multiple monitors | Raybot - 09 Jun 2002 | [ Top ]

INTRODUCTION: Windows 98SE, ME, 2k, XP (and presumably above) have the ability to utilize more than 1 display adapter (video card or inbuilt video chip) and, in some cases, more than 1 monitor on 1 display adapter (often called a dualhead display adapter), at any one time. This means that with appropriate hardware, you can your desktop spread over 2 or more monitors. This is particularly useful for CAD-style applications such as QuArK as you can have your main display filled with the drawing area whilst you can push toolbars, texture windows, guide images, compile messages, chat windows, tutorial documents, other graphics programs and the like on your secondary monitors. Note that having multiple monitors will increase the strain on your computer so you should have a reasonably fast computer to begin with (you probably shouldn't try doing this on anything slower than 300MHz if you're running things that are straining the CPU already for instance). Also note that not all programs like running on secondary monitors. Anything that docks (such as ICQ) may refuse to move into the secondary monitors and many overlay-based programs such as TV tuner programs may behave unusually or run with very high CPU usage on secondary monitors. And of course, anything that uses the video card's special ability such as 3D acceleration, inbuilt TV capture overlay or 3DVR will only work on the display adapter that has that capability. LAPTOPS (98SE/ME/2k/XP): If your computer is a laptop, it must have a video chip that is itself capable of running 2 monitors (a chip with dualhead capabilities). Examples include the Trident Cyberblade, ATI Rage Mobility M1 (P series only for Win98SE/ME) and the nVidia GeForce2Go and GeForce 4 440Go/420Go. In the case of a laptop, one screen will be the internal flat panel display and one screen will be a monitor plugged into the video out port. You can tell if your laptop supports multimonitor setups by right clicking on the desktop, selecting properties then clicking the settings tab. If you get 2 screens (1 will be grayed out) then your video chip supports multimonitors. If this is not the case, try it with the newest drivers you can find, either from the maker of the laptop or from the maker of the video chip that the laptop uses. Note that for some reason, this multi monitor ability is rarely advertised in the laptop manual or promotional material. If your laptop's inbuilt display adapter doesn't support multiple monitors or you want to run 3 screens and you have a PCI docking station, you can often still run multiple monitors by using a PCI video card in the docking station, in similar way to a desktop as outlined below. Examples of laptops where this has been reported to work include the Dell Latitude series with PCI docking stations. DESKTOPS: If your computer is a standard desktop, you can put in additional PCI video cards and attach additional monitors to them (note that not all PCI video cards support multiple monitors and a lot of the ones that do have problems with Windows 2000/XP - see below). In fact, you can get dual head PCI video cards such as some with the GeForce2MX chipset and some earlier Matrox video cards. Note that the drivers that ship with Windows will almost never work in multimonitor setups, you'll need to download new drivers from the maker (which can get tricky if the maker no longer exists, in which case try places like www.driverguide.com which carry archives). Also note that these discussions apply for dualhead cards where you wish to run 3 or more monitors (ie. you'll need another card anyway). If you have a dualhead card and only want to run 2 monitors, follow the instructions that came with the card ;-) DESKTOPS - WINDOWS 98SE/ME: Under Windows 98 and ME, the display adapter that will drive your primary display (the one that 3D games will drop into for instance) is the display adapter that your BIOS screen boots on. You can select this normally in the PnP section of your BIOS (yes its a weird place to put it but that's where its put usually). Look for an option that you can toggle from PCI to AGP. In most cases, you will want to leave this as AGP. When you get into Windows, simply install the drivers for your other cards as you would normally, reboot and the next time you go into Windows you should see in the settings tab of the display properties aplet one or more grayed out screens which you can enable using the 'extend desktop' check box. Once enabled, you can drag the screens around in the aplet to match your physical configuration. DESKTOPS - WINDOWS 2K/XP: Under Windows 2000 (and presumably XP), you can switch your primary display adapter on the fly so you don't need to boot off the display adapter that you wish to run your 3D games and single monitor applications on. However, there is a different problem, being that there are very few older PCI video cards that Windows 2000 and XP can initialize after bootup (Microsoft's knowledge base unhelpfully states that the video card needs to have a 'disable VGA' switch and you need to turn this off - I've only seen 1 video card with this, a Matrox MGA-2064W, and it only works with this switch ON!). As a result, generally you will need to set a PCI video card to boot in the BIOS then get Windows 2000 to initialize your AGP video card once the desktop appears. If you want a 3rd monitor or if you must boot off your AGP card (for instance your BIOS doesn't allow you to change it, as is common on motherboards with onboard display adapters), you will need to find a video card that supports Windows 2000 dual monitors. Examples include Matrox video cards and newer nVidia-based video cards. Once you've found a combination of video cards that works, you can install them then use the 'extend desktop' check box in the settings tab of the display properties aplet to enable them. Again, once enabled you can drag the screens around in the aplet to match your physical configuration. Also note that there is a 'primary monitor' check box which you use to select which monitor will show single-monitor mode programs such as 3D games. For more information on other issues, as well as listings of combinations of video cards that users have had success with, see www.realtimesoft.com/multimon .

GNU General Public License by The QuArK (Quake Army Knife) Community - http://www.planetquake.com/quark | [ Prev - Top - Next ]