| CSG - Computed Solid Geometry Updated 15 Feb 2001 | Upper levels: - QuArK Information Base - 2. Map editing - 2.7. Map compiling errors

2.7.1. CSG - Computed Solid Geometry | [ Prev - Up - Next ]

This page lists various encountered errors, that may occur during the CSG map-compiling phase. The following games are known to use a CSG map-compiling phase:
Game | Possible program-names
--- | ---
Half-Life | CSG.EXE, HLCSG.EXE

Index

- - Parsing error (15 Feb 2001)

Parsing error | Decker - 15 Feb 2001 | [ Top ]

    Error: parsing entity 3, brush 0, side 2 : expecting '(' got '32'
Getting an error similar to the above, usually means that the .MAP file isn't in the correct format, for the build-tool to understand. Please check: Are you using the correct build-tool for the correct game? For instance, it is of no use, to have a Quake-1 build-tool compile a Quake-3:Arena .MAP file, as the internal structure in the Quake-3:Arena .MAP file can't be understood by the Quake-1 build-tool. Have you set up QuArK to the proper game-mode? Make sure that you have selected the correct game-mode, for the game you want to make maps for. Did you try to convert a game-A .MAP file to a game-B .MAP file, using QuArK? QuArK can't always do a useful conversion of .MAP files, from some game to a different game. When doing this, you should experiment alot to see what can and what can not work.

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