=============================================================================
      AQ2: The Next Generation - M0.2  --- M-changelog.txt
=============================================================================
----------------------------------------
Changes since M0.1 to M0.2:
----------------------------------------
Fixes:
- Dropping bandolier in teamplay mode used deathmatch values for ammo, so it allowed to drop bandolier and
  still have some extra ammo.
- Fixed issues when radio death sound get played more than once.
- 'use throwing combat knife' and 'use slashing combat knife' did change the mode when it was the correct mode already.
- 3rd team in 3team mode wont allways spawn to same spot anymore.
- In teamplay when everyone is dead, round would just go on. My bug in last release :(.

Changes:
- Removed ALOT string compares for specifying model, instead added new integer for type. This should speed up little bit.
- In ctf mode, team1 players will only use 'info_player_team1' spawns and team2 'info_player_team2' spawns.
  If map doesnt have these spawns, it uses random 'info_player_deathmatch' spawn like spectators.

New Features:
- cvar 'wave_time' to specify delay between each wave commands in seconds. Default 5


----------------------------------------
Changes since TNG 2.81 to M0.1:
----------------------------------------
Fixes:
- 3team mode: third team can not be locked forever anymore
- Player can not flood sounds through menu
- Team scores reset at SpawnEntities, so you can use 'gamemap' command for 
  resetting now.
- can't punch teammate anymore when ff is off
- Changing team/sub doesn't decrease frags when hit by teammate and round is over.
- Reloading HC with single barrel. Doesn't minus 2 when only the other shell 
  is fired and you can now reload the last shell when you have only 1 left.
- Matchtime could left running if team is ready and all players is in sub.
- Getting frag when dead dont increase streak count.
- Cant drop anything when dead/spec, should fix issue when dropping weapon at
  same time you die caused 2 weapons to drop.
- Reports last damaged part as chest when hitted with knife while target was using kevlar west.
- Picking up m3/ssg didnt come with full clip when reloading.

Changes:
- radio/menu sounds use svc_sound instead of stuffing "play x.wav"
- Moved some variables to own struct, so it makes code simpler/shorter.
- Use direct path to show team skin pics instead of "../pics". This allows 
  those pictures inside pak to work.
- checking player skins for overflow
- Made some buffers smaller and using buffer safe copying istead of using 
  huge buffers to make sure all fits
- removed "use_mapvote" & "use_cvote" from serverinfo. More space for other
- roundtimeleft now also shows remaining seconds
- time command now works in matchmode too
- Doesnt update CS_PLAYERSKINS config string in teamplay when nick or skin havent changed.

New Features:
- second mode to Cvar use_mapvote 2, it's same as 1 except it changes to 
  mostvoted map when timelimit/roundlimit hits.
- "pausegame" command in matchmode. This allow non substitutes to pause game
  for 1min.
- "unpausegame" to unpause (who would guess). Only players in same team 
  which paused can unpause.
- Cvar "mm_pausecount" to define how many times team can pause the game. 
  When "0" pause is disabled (Default "3").
- Cvar "mm_pausetime" to define pause time in minutes (default 2)
- New playing mode: Team Deathmatch with matchmode! Use 'teamdm 1' to enable.
- Cvar teamdm_respawn to specify respawn time (default 4).
- cmd 'resetscores' to reset scores in matchmode. The command can be used by matchadmins or captains.
  When captains are using it, it will need to be accepted by the other captain as well.
- item_respawn, weapon_respawn & ammo_respawn cvars to define respawn time when dropped. defaults: item 59, weapon 74 & ammo 30.
- Matchmode support for 3 team and ctf playing modes.
- Cvar "respawn_effect" to enable effect+sound when respawning in dm/teamdm/ctf.

=============================================================================
